Hi! I'm Justin, a game programmer located in Boston, Massachusetts. I'm prospective graduate from Northeastern University with a Bachelor's of Science in Computer Engineering.
I have a strong passion for narrative-focused experiences and seek ways to communicate themes and ideas through gameplay elements. I am also the current Social Chair of the Northeastern University Game Development Club , where I organize events such as Boston's Global Game Jam.
Defend your base from waves of enemies, switching between three different views of the battlefield and the different ways to attack.
Gameplay Programmer, Designer:
Play as an officer in charge of keeping the injured alive admist a futuristic war, where life and death are a roll of a dice. In this UI-based management sim, carefully asses each day's incoming patients and assign care providers to keep as many alive while balancing the hospital morale.
Gameplay Programmer:
An augmented reality experience that puts you in the shoes of an inquisitive friend, hoping to uncover the mysteries laying dormant in an old apartment. Follow the memories, solve puzzles, and discover the truth behind a shattered relationship in this adventure game playable on any Android phone.
Programmer:
Prototypes and concept exploration in Unity.
Unity Demo of UI form that can look up tables, lists, and then create a card on the user-specified list using Unity Web Requests.
Read MoreUnity experiment for character select screen that locks and reveals characters based on event flags intended for narrative-focused games. Based on the protagonist select screen in 13 Sentinels: Aegis Rim.
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